<html>
<head>
<script>
if (window.testRunner)
    testRunner.dumpAsText();

function log(msg)
{
    document.getElementById('console').appendChild(document.createTextNode(msg + "\n"));
}

function draw()
{
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    ctx.drawImage(document.getElementById("img"), 0, 0);

    try {
        var data = ctx.getImageData(20, 20, 290, 75);
        log("FAIL: getImageData succeeded. Canvas not tainted.");
    } catch (e) {
        log("PASS: getImageData failed. Canvas tainted.");
    }
}
</script>
</head>
<body>
<p>This tests that drawing an image that redirects to a remote image to a canvas taints the canvas</p>
<pre id="console"></pre>
<canvas id="canvas" width="330" height="115"></canvas>
<img id="img" onload="draw()" src="resources/redir.php?url=http://localhost:8000/security/resources/abe.png">
</body>
</html>
